Go Tutorial from Zero to Back-end Developer

Here’s a structured list of topics for the tutorial, following a systematic progression similar to an academic book.

This structure aims to cover the foundational to advanced topics in Go, systematically progressing from beginner-level syntax to complex systems programming concepts.


Golang Tutorial: From Zero to Hero


1. Introduction in Go

1.1 History and Design Philosophy of Go
1.2 Features and Benefits of Go
1.3 Installing and Setting Up Go Environment
1.4 First Program: Hello World
1.5 The Go Toolchain and Workspace Structure

2. Basic Syntax and Constructs

2.1 Variables and Constants
2.2 Basic Data Types (integers, floats, booleans, strings)
2.3 Type Inference
2.4 Comments and Code Documentation
2.5 Packages and Importing Libraries
2.6 Functions and Defer Statement
2.7 Basic Input/Output (fmt package)

3. Control Flow

  • 3.1 Conditional Statements (if-else)
  • 3.2 Switch Statements
  • 3.3 Loops: For (Go’s only loop construct)
  • 3.4 Break and Continue Statements

4. Data Structures in Go

  • 4.1 Arrays
  • 4.2 Slices (Dynamic Arrays)
  • 4.3 Maps (Dictionaries)
  • 4.4 Structs (Composite Data Types)
  • 4.5 Pointers in Go (Basics and Use Cases)

5. Functions and Advanced Usage

  • 5.1 Function Parameters and Return Values
  • 5.2 Variadic Functions
  • 5.3 Anonymous Functions and Closures
  • 5.4 Higher-order Functions (passing functions as arguments)
  • 5.5 Recursion in Go

6. Error Handling

  • 6.1 The Go Philosophy of Error Handling
  • 6.2 Errors Package
  • 6.3 Custom Error Types
  • 6.4 Panic, Recover, and Defer

7. Go Concurrency Model

  • 7.1 Understanding Go Routines
  • 7.2 Synchronization with WaitGroups
  • 7.3 Channels: Basic Concepts
  • 7.4 Buffered vs Unbuffered Channels
  • 7.5 Select Statement for Channel Multiplexing
  • 7.6 Best Practices for Concurrency in Go

8. Object-Oriented Programming in Go

  • 8.1 Structs and Methods (Encapsulation in Go)
  • 8.2 Go’s Interface Type (Polymorphism)
  • 8.3 Composition over Inheritance in Go
  • 8.4 Empty Interfaces and Type Assertions
  • 8.5 Embedding (a unique Go feature)

9. Advanced Go Features

  • 9.1 Reflection in Go
  • 9.2 Generics (since Go 1.18)
  • 9.3 Custom Data Structures
  • 9.4 Implementing Interfaces

10. File Handling and I/O

  • 10.1 Working with Files (os package)
  • 10.2 Reading and Writing Files
  • 10.3 Handling File Paths and Directories
  • 10.4 JSON Encoding and Decoding (encoding/json package)
  • 10.5 Working with CSV Files

11. Testing in Go

  • 11.1 Writing Unit Tests
  • 11.2 The Testing Package
  • 11.3 Benchmarking Code
  • 11.4 Table-Driven Tests
  • 11.5 Code Coverage in Go

12. Web Development with Go

  • 12.1 Introduction to net/http Package
  • 12.2 Building a Basic Web Server
  • 12.3 Handling HTTP Requests and Responses
  • 12.4 Routing and Middleware
  • 12.5 Working with Templates
  • 12.6 RESTful APIs with Go

13. Database Access

  • 13.1 Connecting to Databases (database/sql package)
  • 13.2 Performing CRUD Operations
  • 13.3 Using GORM (Go ORM Library)
  • 13.4 Managing Transactions
  • 13.5 Handling Migrations

14. Memory Management and Performance Optimization

  • 14.1 Understanding Go’s Garbage Collector
  • 14.2 Profiling Go Applications (pprof package)
  • 14.3 Writing Efficient Go Code
  • 14.4 Memory Leaks and How to Avoid Them
  • 14.5 Optimization Techniques (Avoiding allocations, improving CPU utilization)

15. Deploying Go Applications

  • 15.1 Compiling and Building Go Applications
  • 15.2 Cross-compiling Go for Different Platforms
  • 15.3 Creating Docker Containers for Go Applications
  • 15.4 Deployment Strategies (CI/CD, Cloud Platforms)

16. Packages and Modules

  • 16.1 Creating and Using Custom Packages
  • 16.2 Managing Dependencies with Go Modules
  • 16.3 Versioning and Semantic Import Paths
  • 16.4 Publishing a Package (Go Proxy and the Go Module Ecosystem)

17. Security in Go Applications

  • 17.1 Secure Coding Practices in Go
  • 17.2 Working with TLS/SSL
  • 17.3 JWT Authentication
  • 17.4 Handling Sensitive Data (Encryption, Hashing)
  • 17.5 Go’s Cryptography Packages

18. Go in Cloud Computing

  • 18.1 Building Scalable Cloud-Native Applications
  • 18.2 Go and Kubernetes
  • 18.3 Working with AWS, GCP, and Azure SDKs in Go
  • 18.4 Microservices with Go
  • 18.5 Service Discovery and Load Balancing

19. Go Tools and Ecosystem

  • 19.1 Go’s Standard Library Overview
  • 19.2 Dependency Management Tools
  • 19.3 Linting and Formatting (gofmt, golint)
  • 19.4 Static Analysis Tools (staticcheck, gosimple)
  • 19.5 Integrated Development Environments (IDEs) for Go

20. Best Practices and Advanced Patterns

  • 20.1 Idiomatic Go (Go's Best Practices)
  • 20.2 Error Handling Best Practices
  • 20.3 Effective Concurrency Patterns
  • 20.4 Architectural Patterns (Hexagonal, Clean Architecture in Go)
  • 20.5 Writing Readable and Maintainable Code

21. Case Studies and Projects

  • 21.1 Building a CLI Application
  • 21.2 Building a RESTful API
  • 21.3 Real-Time Web Application using WebSockets
  • 21.4 Implementing a Distributed System (basic concepts)
  • 21.5 Final Capstone Project: Full-stack Application with Go

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Jamie Larson
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